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pugs
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f82bc3cd
Commit
f82bc3cd
authored
2 years ago
by
Emmanuel Labourasse
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simple mesh smoother
parent
56dd10da
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1 merge request
!167
Improve fluxing based remapping
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1
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1 changed file
src/mesh/MeshSmoother.cpp
+23
-47
23 additions, 47 deletions
src/mesh/MeshSmoother.cpp
with
23 additions
and
47 deletions
src/mesh/MeshSmoother.cpp
+
23
−
47
View file @
f82bc3cd
...
@@ -167,56 +167,34 @@ class MeshSmootherHandler::MeshSmoother
...
@@ -167,56 +167,34 @@ class MeshSmootherHandler::MeshSmoother
synchronize
(
max_delta_xr
);
synchronize
(
max_delta_xr
);
std
::
uniform_real_distribution
<>
distribution
(
-
0.45
,
0.45
);
NodeValue
<
const
int
>
node_numbers
=
connectivity
.
nodeNumber
();
using
IdCorrespondance
=
std
::
pair
<
int
,
NodeId
>
;
Array
<
IdCorrespondance
>
node_numbers_to_node_id
{
node_numbers
.
numberOfItems
()};
parallel_for
(
node_numbers
.
numberOfItems
(),
PUGS_LAMBDA
(
const
NodeId
node_id
)
{
node_numbers_to_node_id
[
node_id
]
=
std
::
make_pair
(
node_numbers
[
node_id
],
node_id
);
});
std
::
sort
(
&
node_numbers_to_node_id
[
0
],
&
node_numbers_to_node_id
[
0
]
+
node_numbers_to_node_id
.
size
(),
[](
IdCorrespondance
a
,
IdCorrespondance
b
)
{
return
a
.
first
<
b
.
first
;
});
RandomEngine
&
random_engine
=
RandomEngine
::
instance
();
Assert
(
isSynchronized
(
random_engine
),
"seed is not synchronized when entering mesh smoothation"
);
NodeValue
<
Rd
>
shift_r
{
connectivity
};
NodeValue
<
Rd
>
shift_r
{
connectivity
};
int
i_node_number
=
0
;
parallel_for
(
for
(
size_t
i
=
0
;
i
<
node_numbers_to_node_id
.
size
();
++
i
)
{
m_given_mesh
.
numberOfNodes
(),
PUGS_LAMBDA
(
const
NodeId
node_id
)
{
const
auto
[
node_number
,
node_id
]
=
node_numbers_to_node_id
[
i
];
const
auto
&
node_cell_list
=
node_to_cell_matrix
[
node_id
];
while
(
i_node_number
<
node_number
)
{
for
(
size_t
j
=
0
;
j
<
Dimension
;
++
j
)
{
distribution
(
random_engine
.
engine
());
}
++
i_node_number
;
}
double
max_delta
=
max_delta_xr
[
node_id
];
Rd
mean_position
(
zero
);
size_t
number_of_neighbours
=
0
;
for
(
size_t
i_cell
=
0
;
i_cell
<
node_cell_list
.
size
();
++
i_cell
)
{
const
size_t
i_cell_node
=
node_number_in_their_cells
(
node_id
,
i_cell
);
Rd
shift
;
const
CellId
cell_id
=
node_cell_list
[
i_cell
];
for
(
size_t
i_component
=
0
;
i_component
<
Dimension
;
++
i_component
)
{
const
auto
&
cell_node_list
=
cell_to_node_matrix
[
cell_id
];
shift
[
i_component
]
=
max_delta
*
distribution
(
random_engine
.
engine
());
for
(
size_t
i_node
=
0
;
i_node
<
cell_node_list
.
size
();
++
i_node
)
{
if
(
i_node
!=
i_cell_node
)
{
const
NodeId
cell_node_id
=
cell_node_list
[
i_node
];
mean_position
+=
given_xr
[
cell_node_id
];
number_of_neighbours
++
;
}
}
shift_r
[
node_id
]
=
shift
;
++
i_node_number
;
}
}
const
int
max_node_number
=
parallel
::
allReduceMax
(
node_numbers_to_node_id
[
node_numbers_to_node_id
.
size
()
-
1
].
first
);
// Advances random engine to preserve CPU random number generators synchronization
for
(;
i_node_number
<=
max_node_number
;
++
i_node_number
)
{
for
(
size_t
j
=
0
;
j
<
Dimension
;
++
j
)
{
distribution
(
random_engine
.
engine
());
}
}
mean_position
=
1
/
number_of_neighbours
*
mean_position
;
shift_r
[
node_id
]
=
mean_position
-
given_xr
[
node_id
];
double
nshift
=
sqrt
(
dot
(
shift_r
[
node_id
],
shift_r
[
node_id
]));
if
(
nshift
>
max_delta_xr
[
node_id
])
{
shift_r
[
node_id
]
=
max_delta_xr
[
node_id
]
/
nshift
*
shift_r
[
node_id
];
}
}
});
this
->
_applyBC
(
shift_r
);
this
->
_applyBC
(
shift_r
);
...
@@ -226,8 +204,6 @@ class MeshSmootherHandler::MeshSmoother
...
@@ -226,8 +204,6 @@ class MeshSmootherHandler::MeshSmoother
}
}
#endif // NDEBUG
#endif // NDEBUG
Assert
(
isSynchronized
(
random_engine
),
"seed is not synchronized after mesh smoothation"
);
return
shift_r
;
return
shift_r
;
}
}
...
...
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