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Add ReduceMin and ReduceMax for any array type
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- src/mesh/ItemValue.hpp 1 addition, 1 deletionsrc/mesh/ItemValue.hpp
- src/scheme/AcousticSolver.hpp 3 additions, 42 deletionssrc/scheme/AcousticSolver.hpp
- src/scheme/BlockPerfectGas.hpp 2 additions, 2 deletionssrc/scheme/BlockPerfectGas.hpp
- src/utils/ArrayUtils.hpp 107 additions, 0 deletionssrc/utils/ArrayUtils.hpp
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