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Manage edges in 3D
- building/reading of edges - dispatching in parallel This implies that [Sub]ItemValue<edge> are also now available
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- src/mesh/Connectivity.cpp 49 additions, 11 deletionssrc/mesh/Connectivity.cpp
- src/mesh/Connectivity.hpp 23 additions, 6 deletionssrc/mesh/Connectivity.hpp
- src/mesh/ConnectivityDispatcher.cpp 43 additions, 7 deletionssrc/mesh/ConnectivityDispatcher.cpp
- src/mesh/ConnectivityDispatcher.hpp 1 addition, 0 deletionssrc/mesh/ConnectivityDispatcher.hpp
- src/mesh/GmshReader.cpp 346 additions, 127 deletionssrc/mesh/GmshReader.cpp
- src/mesh/GmshReader.hpp 3 additions, 0 deletionssrc/mesh/GmshReader.hpp
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