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Rework item local numbers in their sub-items
All possible values are now filled using adequate types. For instance in 1d, since nodes, edges and faces designate the same entities, the following values are defined: nodes<->cells, edges<->cells and faces<->cells. Actually, in that case, the same memory (embedded Array) is used for all these data. In 2d, only faces and edges share the same data.
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- src/mesh/Connectivity.hpp 75 additions, 67 deletionssrc/mesh/Connectivity.hpp
- src/mesh/ConnectivityComputer.cpp 189 additions, 59 deletionssrc/mesh/ConnectivityComputer.cpp
- src/mesh/ConnectivityComputer.hpp 1 addition, 2 deletionssrc/mesh/ConnectivityComputer.hpp
- src/mesh/ItemToItemMatrix.hpp 8 additions, 0 deletionssrc/mesh/ItemToItemMatrix.hpp
- tests/test_Connectivity.cpp 301 additions, 0 deletionstests/test_Connectivity.cpp
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