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pugs
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3a0ebe2a
Commit
3a0ebe2a
authored
4 years ago
by
Stéphane Del Pino
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Implement calculation of Nlr (face normal at node) in 2D
parent
2002ff9b
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1 merge request
!38
Implement calculation of Nlr (face normal at node) in 2D
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1 changed file
src/mesh/MeshData.hpp
+19
-1
19 additions, 1 deletion
src/mesh/MeshData.hpp
with
19 additions
and
1 deletion
src/mesh/MeshData.hpp
+
19
−
1
View file @
3a0ebe2a
...
...
@@ -105,7 +105,25 @@ class MeshData : public IMeshData
if
constexpr
(
Dimension
==
1
)
{
static_assert
(
Dimension
!=
1
,
"Nlr does not make sense in 1d"
);
}
else
if
constexpr
(
Dimension
==
2
)
{
throw
NotImplementedError
(
"Nlr are not yet computed in 2d"
);
const
NodeValue
<
const
Rd
>&
xr
=
m_mesh
.
xr
();
NodeValuePerFace
<
Rd
>
Nlr
(
m_mesh
.
connectivity
());
const
auto
&
face_to_node_matrix
=
m_mesh
.
connectivity
().
faceToNodeMatrix
();
parallel_for
(
m_mesh
.
numberOfFaces
(),
PUGS_LAMBDA
(
FaceId
l
)
{
const
auto
&
face_nodes
=
face_to_node_matrix
[
l
];
const
Rd
xr0
=
xr
[
face_nodes
[
0
]];
const
Rd
xr1
=
xr
[
face_nodes
[
1
]];
const
Rd
dx
=
xr1
-
xr0
;
const
Rd
Nr
=
0.5
*
Rd
{
dx
[
1
],
-
dx
[
0
]};
Nlr
(
l
,
0
)
=
Nr
;
Nlr
(
l
,
1
)
=
Nr
;
});
m_Nlr
=
std
::
make_shared
<
NodeValuePerFace
<
const
Rd
>>
(
Nlr
);
}
else
{
const
NodeValue
<
const
Rd
>&
xr
=
m_mesh
.
xr
();
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