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DualMeshManager.cpp

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  • MeshLineNodeBoundary.hpp 2.31 KiB
    #ifndef MESH_LINE_NODE_BOUNDARY_HPP
    #define MESH_LINE_NODE_BOUNDARY_HPP
    
    #include <algebra/TinyMatrix.hpp>
    #include <mesh/MeshNodeBoundary.hpp>
    
    template <size_t Dimension>
    class [[nodiscard]] MeshLineNodeBoundary final
      : public MeshNodeBoundary<Dimension>   // clazy:exclude=copyable-polymorphic
    {
     public:
      using Rd = TinyVector<Dimension, double>;
    
     private:
      const Rd m_direction;
    
      template <size_t MeshDimension>
      TinyVector<MeshDimension> _getDirection(const Mesh<Connectivity<MeshDimension>>&);
    
      void _checkBoundaryIsLine(const TinyVector<Dimension, double>& direction, const TinyVector<Dimension, double>& origin,
                                const double length, const Mesh<Connectivity<Dimension>>& mesh) const;
    
     public:
      template <size_t MeshDimension>
      friend MeshLineNodeBoundary<MeshDimension> getMeshLineNodeBoundary(const Mesh<Connectivity<MeshDimension>>& mesh,
                                                                         const IBoundaryDescriptor& boundary_descriptor);
    
      PUGS_INLINE
      const Rd& direction() const
      {
        return m_direction;
      }
    
      MeshLineNodeBoundary& operator=(const MeshLineNodeBoundary&) = default;
      MeshLineNodeBoundary& operator=(MeshLineNodeBoundary&&) = default;
    
     private:
      MeshLineNodeBoundary(const Mesh<Connectivity<Dimension>>& mesh, const RefEdgeList& ref_edge_list)
        : MeshNodeBoundary<Dimension>(mesh, ref_edge_list), m_direction(_getDirection(mesh))
      {}
    
      MeshLineNodeBoundary(const Mesh<Connectivity<Dimension>>& mesh, const RefFaceList& ref_face_list)
        : MeshNodeBoundary<Dimension>(mesh, ref_face_list), m_direction(_getDirection(mesh))
      {}
    
      MeshLineNodeBoundary(const Mesh<Connectivity<Dimension>>& mesh, const RefNodeList& ref_node_list)
        : MeshNodeBoundary<Dimension>(mesh, ref_node_list), m_direction(_getDirection(mesh))
      {}
    
     public:
      MeshLineNodeBoundary()                            = default;
      MeshLineNodeBoundary(const MeshLineNodeBoundary&) = default;
      MeshLineNodeBoundary(MeshLineNodeBoundary &&)     = default;
      ~MeshLineNodeBoundary()                           = default;
    };
    
    template <size_t Dimension>
    MeshLineNodeBoundary<Dimension> getMeshLineNodeBoundary(const Mesh<Connectivity<Dimension>>& mesh,
                                                            const IBoundaryDescriptor& boundary_descriptor);
    
    #endif   // MESH_LINE_NODE_BOUNDARY_HPP